- I am an avid sniper and i found it very un interesting with sniper rifles in fall out 4. Aside from rail / electric guns theres only one bolt action bullet type one and it is ♥♥♥♥! Takes about 15 points damage. I had to shoot one guy without armour in the head 3 times once. I want to upgrade damage from a conventional sniper rifle up to at leat 100. 150 would be even better.
- Other long-term solutions. If you have the fallout-4-automatron DLC, robot companions can also be a great source of extra carry capacity. Most notably, robot companions with the Sentry Bot arms & legs offer the greatest carry weight boost. The equivalent Protectron pieces offer a decent increase in their carry capacity.
- Fallout 4 Do Violent Weapons Include Dmg Increase In Their Stats 2017
- Fallout 4 Do Violent Weapons Include Dmg Increase In Their Stats Chart
Weapons in Fallout 4 can be found in many different ways. Players can customize weapons further by applying Weapon Mods through Crafting.This can sometimes change them into different Weapons completely. There are over 50 base weapons and over 700 mods available.
Fallout 4 has a lot of boomsticks, but you don’t need any of them.
No matter how many Fallout 4 runs you’ve done, there’s always something new to try. Today’s build of choice is a little something I like to call One-Punch Man (or Woman or Unspecified; it’s an equal opportunity murder machine). It’s named both for the popular anime and for the way just one punch makes enemies’ heads explode in bloody chunks. It’s pretty great.
![Increase Increase](/uploads/1/3/4/3/134372424/884059897.jpg)
You don’t have to restrict yourself to fisticuffs, either; although punch weapons use less AP, which is something I favour, there are dozens of terrific melee weapons on offer in the game, which we’ll discuss later. This build also works tremendously well for heavy Power Armor users, especially if they invest in crafting skills and trick out their gear.
This is an ideal build for a fun, action-packed run through the main story and quests (especially if you take the Brotherhood of Steel route), but if you’re after a “main” build with lots of support for crafting and settlements, I’d look elsewhere. You can adopt this for the full game experience, and I’ll even tell you how, but it’s going to take tens of hours to reach high levels so you can invest heavily in S.P.E.C.I.A.L. points.
Warning: this is a slow burn build that will be tough for beginners; it’s not a good first run set up. In either case, you’ll want to carry some back up weapons and keep a good stock of healing item and chems as you start out, but trust me; things are going to be super rad by the time you have a couple of dozen levels under your belt.
Alright, let’s do this. Lightroom 6 dmg.
Getting started: SPECIAL stats
App cleaner para mac. Let’s start with the basics: selecting your S.P.E.C.I.A.L. stats and planning for perks. This provides the skeleton on which you’ll construct your mighty vault dweller.
![Fallout 4 Do Violent Weapons Include Dmg Increase In Their Stats Fallout 4 Do Violent Weapons Include Dmg Increase In Their Stats](/uploads/1/3/4/3/134372424/435829665.jpg)
Note that as soon as you leave Vault 111 you can obtain an extra attribute point just by picking up the You’re S.P.E.C.I.A.L. book in Shaun’s room in your old house in Sanctuary, so we’re working with the assumption that you have 29 points to distribute (21 in the character set up screen, seven minimum starting stats and one from the book).
There are two absolutely mandatory stats:
- Strength: 9
- Agility: 9
The rest is up to you, although I’ll suggest two full builds below.
- Expert tip: never set any of your SPECIAL stats to ten right off the bat; there’s a Bobblehead out there with a bonus point for each SPECIAL stat. You’ll also be able to increase your SPECIAL points whenever you have a spare perk point, and there’s no level cap, so there’s plenty of time to get those level ten perks.
Normally this is the bit where I’d insist you bring Perception up to 4 for the Locksmith perk, or alternately distribute your remaining points across Intelligence and Charisma so you can get started with crafting and settlement stuff right off the bat. But this is a really difficult build at low levels, so you may just want to pour all five remaining points into Endurance and hammer the Toughness perk to grant you more survivability.
I personally don’t do this. I play a glass version of this build with very low health, relying on armour, aggression or stealth to keep me safe, and frequently reloading my save when I die. The below is my preferred (glass) setup, but I honestly don’t recommend it for everyone:
- Strength: 9
- Perception: 4
- Endurance: 1
- Charisma: 1
- Intelligence: 3
- Agility: 9
- Luck: 2
For an easier time of it initially, but a lot more work to do later to evolve your character, go for:
- Strength: 9
- Perception: 1
- Endurance: 7
- Charisma: 1
- Intelligence: 1
- Agility: 9
- Luck: 1
Or some sort of balanced approach between the two. In any case, make a backup save before you leave Vault 111, in case you get an hour into this and regret everything; it’s a distinct possibility.
Essential Perks
First, two notes:
- I usually consider Locksmith the most essential first perk for any build, but in this case you may have decided to give up a bunch of treasure in favour of extra survivability or long-term investment in crafting and settlements, and that’s super okay.
- If you’re not going the masochistic glass route, ignore some of the below to stack Endurance and perks like Toughness and Life Giver instead. Just be aware that doing so means you’ll be delaying increasing your damage output.
With those caveats out of the way, the primary One-Punch Man build perks are Rooted (Strength) and Blitz (Agility). These are absolutely mandatory, and should be backed up with Action Boy/Girl as soon as possible.
You’ll want a weapon perk, and it’s up to you whether to take Iron Fist (Strength, punching weapons only) or Big Leagues (Strength, every other melee weapon, but not bashing with firearms). In end-game, you might want to take both, but for now it’s best to pick one basket and pile all your precious eggs in it. (Note that you can’t use Iron Fist weapons while using Power Armor, so if you’re planning on that being part of your style but still want the benefits of legendary effects, go for Big Leagues. Iron Fist still works on unarmed melee attacks in Power Armor, though.)
A few levels in, when you have enough materials (or caps) to make use of them, you’ll want Blacksmith (Strength) and Armorer (Strength) so you can mod up your gear.
Finally, Moving Target (Agility) is an optional but very cool investment; it allows you to close on targets quickly and safely, which is hugely helpful when facing enemies with powerful firearms, and also saves your butt when you are hauling it over the horizon to escape a scene of carnage and disaster.
Whenever you find yourself at a level cap where upgrading the above perks isn’t possible, check out the Growing and Changing section below for how to invest for the future.
Growing and Changing
Fallout 4 Do Violent Weapons Include Dmg Increase In Their Stats 2017
This is where things get complicated, because One-Punch favours two distinct upgrade routes: Subtle and Overt.
- The Subtle One-Punch Man invests in Sneak and Ninja.
- The Overt One-Punch Man grabs an extra point of Strength and takes Pain Train, focusing on Power Armor use.
You can also play an Overt One-Punch Man in regular armour, allowing you to use Power Fist and other punching weapons, and skip both upgrade paths above. Whatever path you choose, after that it’s all optional extras:
- Grab Local Leader, Caps Collector and one rank of Medic to build and expand settlements fully.
- Scrapper and more importantly Science will help you build better mods for weapons and armour – if you’re willing to collect loot and drag it back to a Workshop.
- Better Criticals, Bloody Mess and Grim Reaper’s Sprint will power up your damage output considerably.
To get all of the optional perks above you’ll eventually need a fairly robust S.P.E.C.I.A.L. build, so you’ll probably want to pick and choose. Remember there’s a Bobblehead out there for each attribute, so don’t spend a point you could get for free.
- Strength: 10 (9 for non-Power Armor players)
- Perception: 4
- Endurance: 1 (glass builds only!)
- Charisma: 6
- Intelligence: 6
- Agility: 9
- Luck: 8
Expert Tip: When you’re in end-game and super overpowered you may choose to spend a few points on Strong Back for extra carrying capacity. Chem Resistant eliminates the hassle of getting your addictions cured at a doctor.
How to play a One-Punch Man
Obviously, you want to use melee attacks. The trick is to approach enemies using cover so they can’t murder you from a distance. Learn to use blocking (left trigger) to counter their bash and melee attacks, and practice with your weapon of choice so you master the timing of standard attacks (right trigger) and power attacks (right bumper).
Usually, a human enemy will be shooting you as you approach, and you can get in one or two hits depending on weapon speed before they try to bash you. If you successfully block the bash you get a few more free hits, at which point they should be dead.
This is not easy, I won’t lie; in group situations, you’ll be peppered with bullets from all sides. Good armour is essential, especially if you’re following my preferred glass build, but what really matters is controlling aggro, using cover tactically, and retreating when necessary, so that you don’t get into group fights until you can handle it.
The real fun comes with VATS once you’ve invested in Blitz. This perk increases melee range considerably when using VATS; learn your reach and enter VATS as soon as you’ve closed the gap. Target multiple enemies in a single VATS action and execute; your character will zip untouched around the room, bashing everyone to death in a single hit each (hopefully).
Chems can be really useful in this build. Med-X will keep you alive when things get tough, Buffout obviously makes you hit harder, and Jet will get you in the enemy’s face and hitting before they can react. Carry some Addictol or visit a doctor to clear your addictions.
Essential Equipment
There’s no single weapon that’s best for One-Punch Man, although thematically knuckle duster type weapons and Power Fists are super cool. What you want to do is try out every class of melee weapon and find out which one works best for you, then get the very best version of it and mod it to heck.
If you find it easy to anticipate enemy attacks and time your blocks and swings, then a heavier, slower weapon will be fine. If you struggle a bit, a faster weapon, while less damaging to enemies, is more forgiving of mistakes. A weapon that consumes less AP in VATS is more useful in group situations, but they tend to have lower damage than heavier weapons – so it’s difficult to call. I recommend carrying two weapons – one fast with low AP use, and one heavier and more powerful, so that if you die you can try again with the other.
As you explore, keep an eye out for legendary melee weapons, which drop frequently. Anything like Wounding and Powerful that adds to damage output is obviously handy (poison and radiation not so much, except at very high difficulty levels when you’re having extended duels, because the idea is to kill with one punch). Staggering is absolutely fantastic at low levels, and the Bloodied effect is a life-saver. Instigating is terrific for really living up to the One-Punch name, whereas Relentless can help in fights you can’t win with one punch – bosses and legendaries, especially on high difficulty levels.
But what you’re really looking for are legendary effects that synergise with Blitz – look for effects related to AP and VATS, like VATS-enhanced, Relentless and Quickdraw. Bear in mind that you can put two legendary effects on some melee weapons with a bit of clever tinkering.
There are some decent unique weapons to consider, too. Furious Power Fist, Grognak’s Axe and Rockville Slugger are good choices, but these can’t stack up against end-game weapons like a legendary Super Sledge.
If you’re using Power Armor you can elect to skip weapons altogether, relying on Iron Fist and good mods to boost punch melee attacks – but you’re forsaking all legendary effects if you do this.
Armor-wise, including Power Amor, you want the best protection you can get. Any and all mods that increase your resistance and melee capabilities should be applied. As for legendary effects, Cavalier, Sentinel and VATS-enhanced are incredibly helpful.
There are two other bits of equipment (sort of) that you’ll want. First, every single issue of Grognak the Barbarian; collecting these will increase your melee output hugely. Second, a companion to soak up bullets as you approach a fracas; Strong is an excellent choice since his detection radius is quite low and he will almost always charge in for melee attacks, making it easy to use him to control aggro.
Finally: weapons and clothes for specific situations:
- At lower levels, when your melee attack is weak, carry a powerful shotgun to quickly end a fight in an absolute emergency – but you’ll soon find you hit harder than you shoot and can discard it.
- A stack of grenades and molotovs will help you soften enemies up before you go in punching, but be careful not to Blitz into the blast zone.
- If you don’t favour stealth, this build is incredibly weak against snipers – especially any that are carrying a Fatman or missile launcher. Carry a sniper rifle for those times when you just can’t sneak up or approach under sufficient cover.
- If you’re playing on PC, you can download a One-Punch Man clothing mod right here.
Conquer the Wasteland
That’s it. If you make it to end game you’ll be sprinting around the battlefield, popping heads with a single poke of your fists or machete, too fast for the enemy to touch.
Not for you? Try the sneaky glass rogue Infiltrator.
Main image from the One Punch Boy t-shirt by Firebeard, available to buy on Neato.
So, you're firing up Fallout 4, preparing your first journey into the irradiated Boston wasteland. Suddenly, you're asked to allocate your stats loadout, known in the Fallout universe as S.P.E.C.I.A.L. Just what does it all mean?
In this quick guide, I'll be explaining what each of the stats do for your character, as well as listing the perks you can obtain as a result of your S.P.E.C.I.A.L. loadout.
For the uninitiated, Fallout 4, at its core, is an RPG. Fallout 4's shooting mechanics have been standardized to a degree, but your stats still determine your proficiency in combat. Whether you decide to be a melee fighter, a grenadier, sniper, or pistol wielding gunslinger is entirely up to you, but a smart S.P.E.C.I.A.L. loadout will only enhance your chosen role (or roles!).
S.P.E.C.I.A.L. stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck, and each stat empowers different attributes. You're given 21 stat points to play with at the start of the game, and every time you level up, you're given a choice between adding an extra point of S.P.E.C.I.A.L., or spending a point on a perk. Each point in a particular stat gives you access to a new perk, each of which comes with powerful bonuses. There are items that can increase your S.P.E.C.I.A.L. stats, glasses you can find in the first area increase your Perception by 1 for example, and there are various chems (drugs) that can increase your stats temporarily.
Fallout 4 has no hard level cap, but as we saw with Elder Scrolls V: Skyrim, progression after a certain point will begin to slow down considerably, particularly as you begin running out of enemies and quests. So, be sure to plan ahead!
The best way I've found so far when it comes to character building is to use NukaHub's excellent character sheet calculator, you can save builds for later and even share them with your friends.
To access the perks list in-game, you hit B to display your Pip-Boy, then press Y. The perks sheet looks like the below image, detailing each perk, its requirements, and rank.
Below is an explanation of each of Fallout's S.P.E.C.I.A.L. First class download mac. attributes and an overview of the perks attached to each level of those stats. The higher ranks of each perk contain ever increasing bonuses and modifiers.
Strength
As you might expect, strength determines your physical power. A high strength stat will increase the amount of items you can carry (and thus, the variety of weapons you can wield). It also increases the damage you deal with melee weapons, like baseball bats and sledgehammers. Strength is also tied to perks that increase your prowess in fist fighting, armor crafting, heavy weapons wielding, and hip-fire shooting. The highest strength stats will give you access to the Pain Train perk, which provides combat bonuses when wearing the iconic Power Armor.
- Iron Fist – Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent. (5 Ranks)
- Big Leagues – Swing for the fences! Do 20% more melee weapon damage. (5 Ranks)
- Armorer – Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods. (4 Ranks)
- Blacksmith – Fire up the forge and gain access to base level and Rank 1 melee weapon mods. (3 Ranks)
- Heavy Gunner – Thanks to practice and conditioning, heavy guns do 20% more damage. (5 Ranks)
- Strong Back – What are you, part pack mule? Gain +25 to carry weight. (4 Ranks)
- Steady Aim – Stay on target! Hip-fire accuracy is improved when firing any gun. (2 Ranks)
- Basher – Get up close and personal! Gun bashing does 25% more damage. (4 Ranks)
- Rooted – You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage (3 Ranks)
- Pain Train – Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to stagger.) (3 Ranks)
Perception
Perception primarily affects your weapon accuracy in V.A.T.S., Fallout's slow-motion auto-targeting system. It also comes tied to perks rogue-type characters might enjoy, like lockpicking, pickpocketing, and explosives. Perception also carries perks that will boost rifle and sniper skills.
- Pickpocket – Your quick hands and sticky fingers make picking pockets 25% easier. (4 Ranks)
- Rifleman – Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage. (5 Ranks)
- Awareness – To defeat your enemies, you know their weaknesses! You can view a targets specific damage resistances in V.A.T.S. (1 Rank)
- Locksmith – Your nimble fingers allow you to pick Advanced locks. (4 Ranks)
- Demolition Expert – The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station. (4 Ranks)
- Night Person – You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m. (2 Ranks)
- Refractor – You must be part mirror! Instantly gain +10 Energy Resistance. (5 Ranks)
- Sniper – It's all about focus. You have improved control and can hold your breath longer when aiming with scopes. (3 Ranks)
- Penetrator – There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy. (2 Ranks)
- Concentrated Fire – Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy. (3 Ranks)
Endurance
Endurance directly impacts your hit points and the amount you can sprint. The perks tied to endurance includes all sorts of damage resistances, the ability to eat a wider variety of foods and drinks (including human flesh) and the ability to take in healing from sunlight.
Fallout 4 Do Violent Weapons Include Dmg Increase In Their Stats Chart
- Toughness – You now have +20 Damage Resistance (5 Ranks)
- Lead Belly – Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking. (3 Ranks)
- Life Giver – You instantly gain another +20 maximum Health. (3 ranks)
- Chem Resistant – All the rush without the hassle! You're 50% less likely to get addicted when consuming chems. (2 Ranks)
- Aquaboy – Water is your ally. You no longer take radiation damage from swimming, and can breath underwater (2 Ranks)
- Rad Resistant – Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance. (3 Ranks)
- Adamantium Skeleton – Your skeleton has been infused with indestructible metal, reducing limb damage by 30% (3 Ranks)
- Cannibal – Feast on mortal flesh to heal your wounds! Eating human corpses restores Health. (3 Ranks)
- Ghoulish – Sure, you're still human – on the outside! Radiation now regenerates your lost Health. (3 Ranks)
- Solar Powered – Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m. (3 Ranks)
Charisma
Charisma expands your toolset in the game's conversations. With a higher Charisma, you can persuade other characters to do your bidding, and get reduced prices from merchants and vendors. Charisma perks enhance your ability to command your followers, such as the much-advertised canine companion. You can also use Charisma perks to improve your homestead, building supply lines and on-site stores.
- Cap Collector – Buying and selling prices at vendors are now much better. (3 Ranks)
- Lady Killer – You're charming… and dangerous. Women suffer +5% damage in combat, and are easier to persuade in dialogue. (3 Ranks)
- Lone Wanderer – Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50. (3 Ranks)
- Attack Dog – Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S. (3 Ranks)
- Animal Friend – Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it. (3 Ranks)
- Local Leader – As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements. (2 Ranks)
- Party Boy – Nobody has a good time like you! There's no chance you'll get addicted to alcohol. (3 Ranks)
- Traditional – Because you lead by example, your companion does more damage in combat, and cannot hurt you. (3 Ranks)
- Wasteland Whisperer – Master the post-apocalypse! With your gain, aim at any Wasteland creature below your level and gain a chance to pacify it. (3 Ranks)
- Intimidation – Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them. (3 Ranks)
Intelligence
Intelligence primarily increases the amount of EXP you gain from performing actions in the wasteland, allowing you to level up faster. Intelligence perks pertain to crafting, hacking computers and even robots, turning them into your allies. The highest perk allows you to become enraged at low health, slowing down time and increasing your damage dealt.
- V.A.N.S. – Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S. (1 Ranks)
- Medic – Stimpaks now restore 60% of lost Health, and RadAway removes 60% of radiation. (4 Ranks)
- Gun Nut – Shoot first, kill first, with access to base level and Rank 1 gun mods. (4 Ranks)
- Hacker – Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals. (4 Ranks)
- Scrapper – Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor. (2 Ranks)
- Science! – Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods. (4 Ranks)
- Chemist – Any chems you take last 50% longer. Far out. (4 Ranks)
- Robotics Expert – Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct. (3 Ranks)
- Nuclear Physicist – You've learned to split the atom… and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer. (3 Ranks)
- Nerd Rage – Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts. (3 Ranks)
Agility
Agility enhances the frequency you can use V.A.T.S. targeting system, and also grants bonuses to sneaking. Perks tied to Agility increase your abilities with one handed, silenced weapons, and also increase your damage while attacking from stealth.
- Gunslinger – Channel the spirit of the Old West! Non-automatic pistols do 20% more damage. (5 Ranks)
- Commando – Your automatic weapons now do 40% more damage, and improved hip fire accuracy. (5 Ranks)
- Sneak – Become whisper, become shadow. You are 20% harder to detect while sneaking. (5 Ranks)
- Mister Sandman – As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak damage. (3 Ranks)
- Action Boy – There's no time to waste! Your Action Points regenerate 25% faster. (2 Ranks)
- Moving Target – They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting. (3 Ranks)
- Ninja – Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage. (3 Ranks)
- Quick Hands – In combat, there's no time to hesitate. You can reload all guns faster. (2 Ranks)
- Blitz – Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. (2 Ranks)
- Gun-Fu – You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond. (3 Ranks)
Luck
Luck governs the frequency of critical hits, which deal increased damage. It also gives you a higher chance to find quality items when looting containers throughout the wasteland. Some of the Luck perks include further bonuses to crit chance, but also additional bonuses that occur at random.
- Fortune Finder – You find even more bottle caps in containers (3 Ranks)
- Scrounger – You find even more ammunition in containers. (4 Ranks)
- Bloody Mess – You now inflict +10% damage in combat. (4 Ranks)
- Mysterious Stranger – Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency. (3 Ranks)
- Idiot Savant – You're not stupid! Just… different. Randomly receive 3x XP from any action, and the lower your intelligence, the greater the chance. (3 Ranks)
- Better Criticals – Advanced training for enhanced combat effectiveness! Criticals do 50% more damage. (3 Ranks)
- Critical Banker – You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most. (3 Ranks)
- Grim Reaper's Sprint – Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points. (2 Ranks)
- Four Leaf Clover – Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter. (5 Ranks)
- Ricochet – What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. (3 Ranks)
To start with, I'm going to try a stealthy sniper type build, taking high perception and agility at the cost of almost everything else. Of course, given Fallout 4's lack of a level cap, things could work out quite differently by the time I 'finish' the game.
What sort of class will you play? Let's discuss it below!
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Going eliteXbox Elite Controller Series 2 review: A gamepad perfected
Microsoft's original Xbox Elite Controller had lofty ambitions but collapsed under the weight of some crippling flaws. The Elite Series 2 fixes all that, while piling on extra features. Here's our review.